HALL OF FAME ▸
Interactive Fiction · 1980 – 1988

The Infocom Library

Thirty classics of interactive fiction, playable right here in your browser. No install, no downloads. Your saves live in this browser — pick a story, and don't forget your lantern.

Zork I: The Great Underground Empire box art
Zork I: The Great Underground Empire
The empire lies before you. All you need is a lantern, a sword… and nerve.
1980 · STANDARDPLAY ▸
Zork II: The Wizard of Frobozz box art
Zork II: The Wizard of Frobozz
A wizard, erratic and dangerous, bars your way deeper into the empire.
1981 · ADVANCEDPLAY ▸
Deadline box art
Deadline
Twelve hours to prove Mr. Robner's death was no suicide.
1982 · EXPERTPLAY ▸
Starcross box art
Starcross
A derelict starship from beyond. Humanity's entrance exam has begun.
1982 · EXPERTPLAY ▸
Zork III: The Dungeon Master box art
Zork III: The Dungeon Master
At the bottom of the Great Underground Empire, a final test awaits.
1982 · ADVANCEDPLAY ▸
Suspended box art
Suspended
Frozen at the heart of a failing planet, you see only through six robots.
1983 · EXPERTPLAY ▸
The Witness box art
The Witness
A storm, a séance, and a shot in the night. You have until dawn.
1983 · STANDARDPLAY ▸
Planetfall box art
Planetfall
Shipwrecked on a deserted world — with only Floyd the robot for company.
1983 · STANDARDPLAY ▸
Enchanter box art
Enchanter
A novice with a spell book against the warlock Krill. Learn fast.
1983 · STANDARDPLAY ▸
Infidel box art
Infidel
Alone in the desert, you've found the lost pyramid. Getting in is the easy part.
1983 · ADVANCEDPLAY ▸
Sorcerer box art
Sorcerer
Belboz has vanished. The Circle's fate rests on a journeyman's spells.
1984 · ADVANCEDPLAY ▸
Seastalker box art
Seastalker
An emergency call from the undersea lab: something is attacking the Aquadome.
1984 · INTRODUCTORYPLAY ▸
Cutthroats box art
Cutthroats
Four shipwrecks, one treasure map, and partners you can't trust.
1984 · STANDARDPLAY ▸
The Hitchhiker's Guide to the Galaxy box art
The Hitchhiker's Guide to the Galaxy
Don't panic. Do grab the towel. Your house — and planet — are about to go.
1984 · STANDARDPLAY ▸
Suspect box art
Suspect
A masquerade ball, a murder — and the prime suspect is you.
1984 · ADVANCEDPLAY ▸
Wishbringer box art
Wishbringer
A love letter to deliver, a village gone strange, and a stone that grants wishes.
1985 · INTRODUCTORYPLAY ▸
A Mind Forever Voyaging box art
A Mind Forever Voyaging
You are PRISM, the first sentient machine — and 2031 needs your eyes.
1985 · STANDARDPLAY ▸
Spellbreaker box art
Spellbreaker
Magic itself is failing, and only the head of the Circle can learn why.
1985 · EXPERTPLAY ▸
Ballyhoo box art
Ballyhoo
The circus owner's daughter is missing, and the sawdust hides secrets.
1986 · STANDARDPLAY ▸
Trinity box art
Trinity
From Kensington Gardens to ground zero — a fable of the atomic age.
1986 · STANDARDPLAY ▸
Leather Goddesses of Phobos box art
Leather Goddesses of Phobos
Abducted to Phobos — in tame, suggestive or lewd mode. Your choice.
1986 · STANDARDPLAY ▸
Moonmist box art
Moonmist
A Cornish castle, a ghost in white — and four mysteries in one game.
1986 · INTRODUCTORYPLAY ▸
Hollywood Hijinx box art
Hollywood Hijinx
Inherit Uncle Buddy's mansion — if you survive a night among the props.
1987 · STANDARDPLAY ▸
Bureaucracy box art
Bureaucracy
The bank has mislaid your change-of-address form. That's how it starts.
1987 · ADVANCEDPLAY ▸
Stationfall box art
Stationfall
A routine paperwork run to a space station. Except the station is empty.
1987 · STANDARDPLAY ▸
The Lurking Horror box art
The Lurking Horror
A snowbound campus, a term paper due — and something old beneath the ground.
1987 · STANDARDPLAY ▸
Nord and Bert Couldn't Make Head or Tail of It box art
Nord and Bert Couldn't Make Head or Tail of It
Eight worlds of wordplay where clichés come literally true.
1987 · STANDARDPLAY ▸
Plundered Hearts box art
Plundered Hearts
The high seas, a dashing pirate, and a heroine with plans of her own.
1987 · STANDARDPLAY ▸
Beyond Zork: The Coconut of Quendor box art
Beyond Zork: The Coconut of Quendor
Stats, monsters and a living map — Zork meets the role-playing game.
1987 · ADVANCEDPLAY ▸
Sherlock: The Riddle of the Crown Jewels box art
Sherlock: The Riddle of the Crown Jewels
The Crown Jewels are gone, and Holmes hands the case to you.
1988 · STANDARDPLAY ▸