Saves are stored in this browser, per game. Click an existing entry to overwrite (when saving) or load it (when restoring).
Rooms appear as you walk into them, and each keeps its place from then on. A dashed stub marks a way out the story has mentioned but you haven't taken yet. The map remembers between visits, and survives restarts.
The goodies from the box. Drag them around; on a manual, drag a curling corner to turn the page, or grab it anywhere else to slide the whole book; scroll or pinch to zoom in and read.
In this story: Walk widdershins when in doubt. The sundial and the paper crane matter more than they seem.
Tap to play: with Assist on, bold words in the story are tappable — tap one for a little menu of actions (examine, take, open…). Or use the chips below: pick a verb, then a target, and the compass row walks. Some verbs ask for two things ("put X in Y"): tap both.
Or type what you want to do, in plain words, then press Enter:
Your progress autosaves in this browser as you play — closing the page is safe. Save in the toolbar keeps named checkpoints; Map draws everywhere you've been; ↑ and ↓ recall earlier commands.